MC Grammar Book Launch

For the launch of MC Grammar’s book, The Adventures of Rap Kid The G.O.A.T, we created a series of interviews with kids and the author himself.
King’s InterHigh: Amplifying Education Worldwide

The campaign successfully reinforced King’s InterHigh’s position as a credible, modern online school for globally minded families, reaching parents across the UK, Middle East and Asia.
The Diary of Wiska Wildflower: Tea Party Event

To raise awareness of the new title from Harriet Muncaster, we created and delivered an influencer-lead campaign to hit multiple objectives. Our goal was to really immerse fans in the world of the Isadora Moon series, and in turn sell copies of the new title.
PAW Patrol – Family Collective

We created a suite of assets with our wonderful Family Collective for the publisher to use in their marketing and promotion of the new PAW Patrol book, First Day of School.
Be Resilient Be You

Our campaign objective was to increase awareness of the title, ‘Be Resilient Be You’ and create conversation amongst parents & teenagers.
Pokémon Books for Farshore Publishing

We created a series of assets with our Family Collective for the publisher to use in the marketing and promotion of various Pokémon books.
Rocket Fuel: Stand Up To Cancer

Did you know we have our own industry podcast? A series of conversations at the intersection of Commerce, Culture and Creativity with a focus on youth and marketing.
37 Questions Book Launch

Our main objective was to build awareness of the title within the #booktok romance space, creating conversation among the community and ultimately drive sales of the title.
Glurbs: Learning Languages

Establish Glurbs as a trusted name amongst educational apps, build awareness from the ground up, spark curiosity among families and convert that interest into measurable subscription growth.
Dopiverse: Learn & Play

Dopiverse: Play & Learn What is the Dopiverse App? Dopiverse Learn & Play is an immersive educational game created with content from Oxford University Press, designed specifically for kids aged between 6-11. Dopiverse offers a groundbreaking gaming experience that combines education with creativity. All in a safe and engaging environment. With simulation-role play mechanics, kids […]